Tuesday, August 24, 2010

Toy Story 3 Review

I know I promised to put this up earlier, but here it is, finally.  My review of Toy Story 3.

If you are reading this, and you haven't already seen it, then go out to the theater or your local video store (not in stores as of the date of this post, but you know... you could be from the future).  See this movie, one way or another, (legally though please, no illegal downloading). I will keep this short and spoiler free.


Story
The story of Toy Story 3 takes place about 10 years after the last one.  So far, as we can all remember from the first movies, Buzz and Woody are best friends and share being Andy's favorite toy,  Woody has saved many of the toys from being sold or thrown out, or even stolen, and they all lived happily ever after.  Or did they?  After about 10 years, Andy is ready to go to college, and they are never getting played with anymore.  Their attempts to get played with are futile and depressing.  They worry that Andy will just throw them out, or store them for years in the attic.  However, through a series of mishaps, they end up in a donation box heading to Sunnyside Daycare, where the promise of being played with for the rest of their days is before them.  However, not everything at Sunnyside is all flowers and rainbows, and the gang find themselves in a heap or trouble, with only Woody to rescue them.  Buzz is reset to his standard setting, but this time, in Spanish mode!
My opinion on this is very high.  Not only did they address the issue people were wondering from the first movie, what happens to the toys when they are no longer played with, but also adds a new side to the story, and we get to see things from Andy's point of view a little better.  We also get a whole new cast of characters, humans and toys, each well portrayed.
This story gets far more intense than the previous ones.  While in the past, the greatest danger they had to face was being lost, in Toy Story 3, they have greater dangers and concerns that start off right at the beginning of the movie.  The ending will really get to you, as you realize how far they are taking this film, and just how intense it really gets.  Some children might be too young for this one folks.


Graphics
The graphics in this movie are amazing.  The characters are better rendered than the previous movies (I never thought that they could improve on it but they did), the humans are far far better (I'm sure Ratatouille and Wall-E helped with that), the lighting and special effects are perfect, and the animation itself is flawless.  Once again, they showed that not only can they master the animation, but also the story, and all other aspects of making an animated film.
The character designs are great too.  There are a lot of fun new toys, many recognizable toys, and others reminiscent of existing characters (I swear to you I saw Aqua Teen Hunger Force in there).


 The Good
There are a lot of good things about this movie.  For one, the story is spectacular!  Not only did it pull me right in, but it also kept my interest, and made me really feel for these characters.  My favorite part of this movie is the very beginning, where they visually show young Andy's imagination, as he plays with his toys.  It has everything from One-eyed Bart, to their force-field dog, and even the T-Rex, summoned by Jessie's yodel, that eats force-field dogs.  (These are all lines straight out of the first movies).  It was hilarious, and a lot of fun, and a great way of getting the audience into the movie by showing how the toys were played with and how much Andy loved them.


The Bad
There were a few minor things that I wasn't crazy about in this movie.  For one, the new cast of toys included a new cast of voice actors.  Now granted, they want to focus on the characters we already know and love, and not on these new characters that will only play second fiddle to the main cast, but I felt that many of these actors and actresses did not have enough lines.  Many famous names give these characters life, but often they only have 2 lines in the movie.  While this is not a bad thing, for the sake of the main characters and the story itself, it does leave you wondering why get such big names if they are only going to be lending a few lines to the movie?
Further, it does seem as though the humans are even more oblivious to the toys' actions in this movie.  You'd think adults in charge of a daycare would try to avoid letting the youngest kids play with toys that are for the older kids.  However, this again is a minor issue, easily overlooked, and not really distracting at all.  In short, all the bad things were for the benefit of the movie, and I think were done properly, and do not distract from the story, in fact they seem to help the story.


In Short
See this movie.  This is the best ending possible of one of the greatest franchises ever made.  The graphics are amazing, the characters really get attached to you, and there is something in this movie for everyone.  Little kids will love the toys.  Adults will remember their own childhood toys, and perhaps think of their children playing with them.  And that younger crowd, well Andy is about that age, and seeing his struggle to decide, and moving on to go to college, will really ring with them.
Now that last question I have is which is the cuter couple?  Buzz and Jessie, or Barbie and Ken?

I give this a full 5 of 5 stars, they could not have made a better ending to Toy Story than this.

Saturday, August 14, 2010

SCAD review

Hi all.
Sorry for the delay in posting.  Today, I will be giving a brief review of my trip to the Atlanta campus of SCAD (Savannah College of Art and Design).
(I will be adding a few pictures shortly, since they are still stored on a different computer).

SCAD is a full accredited college, with 4 locations, one in Savannah, one in Atlanta, one in France, and one in Hong Kong.  They also have online offerings for several eLearning courses.  There are lots of opportunities to go between campuses if you wish.  Because their acceptance is for the entire school, if you accepted to one location, you can go to any location you want.  So if you wish to take some courses through eLearning, you can chose to take them while attending other classes without any trouble.

The Atlanta campus is located in the heart of Atlanta, where they have taken residence in a variety of buildings across the city.  They occupy several buildings, but I took a tour of 3 of them.  The most impressive thing about these buildings is that they either refurbish existing buildings, or they build very green buildings.  Their goal is to be as environmentally friendly as they can, while integrating themselves into the community.  The buildings I had the opportunity to tour included the Main building, the Digital Multimedia building, and the student housing.

The main building was once a government building, that was later owned by a "dot com" company that went under shortly after spending millions to refurbish the building.  It is a very large building, with several floors dedicated to separate areas of study, and a large cafeteria, where students and mingle with each other and meet people in other areas of study.  There is a large library, several galleries, including student work in hallways, and professional galleries for inspiration to students.  The main building even has a student store, where the students can sell their work to guests.  Some of their more interesting and impressive points include traditional presses for printing press classes, large dark rooms for traditional film processing, a large fashion department using a variety of industry standard devices, and a very impressive sequential art department.

The Digital Multimedia building is the most interesting and exciting building there.  This building was made in 2009, using very green methods, and designed to function with green technologies.  The building uses recycled materials throughout the structure, water that is naturally cooled to regulate the temperature within the building, and natural lighting whenever it is possible.  The building includes a real, working film studio, where they can broadcast and film, including green screen technologies,  and motion capture.  They include Wacom Cintique monitors in all the classrooms for students to use.  The facilities are very impressive, and are located close to the main building, with regular transportation provided.

The student housing building is actually a refurbished hotel.  This building has a pool, community areas, and security.  The rooms are hotel room sizes, with 2 beds, which can be bunked, and fully furnished from Ikea.  The best part of this building is that it has a secure walking path to the main school building, and is less than a 5 minute walk away.

All of the buildings are open 24 hours, with full security.  There are a variety of other building that I did not get to tour.  One of them is a large mansion, but I did not have the opportunity to look at it.

I will go more into this at a later date.  I will update this post with pictures from the tour, and any updated information as well.
I will be posting some movie reviews soon too, so Stay Tooned!

Sunday, July 25, 2010

New webcomics and SCAD

I know it has been a while since my last post, and I apologize.  I also do not have any more of Phil Foglio this week, but I will let you know when I have more to offer.  Things have been busy lately.  I will make this post short, but I will like to talk briefly about what I have been doing.
There are actually 2 things I have been busy with.  The first is my new webcomic!!

That's right!  I have finally put up a teaser page for a new comic written by my brother, Spencer, and myself.  I am doing the art, and the coloring is done by me and my sister Rachael.  This comic is called "Twist of Feyt", and no I didn't misspell Fate.  For those of you who don't get the reference, the Fey is another word for Celtic fairies and fairy-folk.  In short, elves, pixies, pookas, banshees, fairies, brownies, etc. etc. are all creatures of the Fey (or Fey Realm).
When Adele and her brother, Nolan, take a short-cut through a nearby forest to get to school, Adele finds that her brother is kidnapped by a group of elves from the Unseelie court.  With the help of the prince of the fey, who is actually a human under fey protection, and who look suspiciously like her brother, they mount a rescue.  However, there are other greater forces at work, as gods and Fey ready for an epic war of mythic proportions.  Can they save her brother from a fate worse than death, and prevent a war about to break out?  Be prepared for action, adventure, romance, and a talking horse in Twist of Feyt.

My wife, Christina, is also working on her own comic, with our friend and writer Jamie Simo, and coloring by Indy Adenan.  Into the Ever is a story about how a young girl, named Naomi, who makes a wish for adventure, only to find that her wish comes true 30 years later.  Transformed back into her 8 year-old self, can this middle-aged woman find the stolen heart of the Queen of Mere?  With the help of a viking, Eyarson, Naomi takes her first steps on an adventure of a lifetime.

Where can you find these comics?  Well eventually they will be up on the Tangent Artists website, but for now, you can look at a preview/teaser of these comic.  Check them out at www.TangentArtists.com.  We hope to have these comics online and rolling by this fall.

There is another comic in the works, written by my brother and myself, but I will not say more until we have something to show.  So don't hold your breath, it could take a while to get it ready, with Twist of Feyt getting ready to launch.


The second thing I have been working on is a much more important and daunting affair, going back to school.  Now I am not enrolled in a school yet, but I am in the process of submitting an application to SCAD, or the Savannah College of Art and Design.  As some of you may remember, I have mention the DAVE school in the past.  Now I have nothing against the DAVE school, and I understand they have even expanded their classes and are getting or have recently become accredited.  However, I have found that for me, SCAD has more to offer, including a very nice MA and MFA program, and really good facilities and connections.  I recently took a look at their Atlanta campus, and I am very impressed.
So later this week, I will be providing a brief synopsis of the SCAD Atlanta campus, and what they offer, as well as come photos of their facilities.  I will also be providing a new movie review, in fact, 3 of them!  Expect the first one, for Toy Story 3 next week, followed by Despicable Me, and then my first live action, special effects extravaganza, Inception.

Stay tooned!

Wednesday, June 9, 2010

Phil Foglio: A Summary

Today I'd like to talk a little about Phil Foglio.
For those who don't know who Phil Foglio is, he is a comic artist who has been active from the 80's on.  He has done a number of different projects for a variety of venues, and has launched his own studio to further explore his own endeavors.  Phil Foglio is a man with a plan, and 3 Hugo awards.

Phil Foglio got started in 1978, when he won a Hugo award for best fan artist.  He won it again in 1979.  Ever since then, he has been keeping himself busy with his art, and his story telling.
His earliest works can be found in the now defunct Dragon Magazine, THE magazine for gamers of its day.  He ran a monthly comic strip for the magazine starting in 1980 called "What's New with Phil and Dixie".  This strip explored a variety of gaming and gamer topics, in humorous ways.  The running gag of the original run was that Phil and Dixie were always trying to convince the magazine executives to let them talk about sex and D&D.  Usually, they would be interrupted or forced to change the topic.  The final issue for the original run of What's New brought about the appropriate end to the gag.  (One of my online aliases, CptGreedle, aka Captain Greedle, was originally a concept of Phil Foglio, which ran in a single frame of the What's New strip.)
The strip was later relaunched in The Duelist, where it ran for the majority of the magazine's life.  This time, the comic, as well as the magazine, focused more on the Magic the Gathering trading card game.  Phil had the honor of drawing the art for several Magic the Gathering cards, including some of the "unbroken" sets.
(I owned a few Phil Foglio cards myself, back when I still played Magic the Gathering, and a few collectors made a point to collect specific artists, something I could never achieve.)
He has worked with a wide variety of artists and writers, for fantasy and sci-fi themes alike.  He illustrated the MythAdventures series, which eventually led to assignments for DC Comics, Marvel Comics, and First Comics.  He did a variety of titles, including Plastic Man, and Dynamo Joe.
Eventually, Phil created his long-running character Buck Godot, which was both written and drawn entirely by Phil Foglio.
In the 1990's, Phil married his wife, Kaja.  They worked together on several Magic the Gathering cards, resurrected What's New, and launched new series.  They even worked on an erotic series called XXXenophile.
Later, they formed Studio Foglio, which is now the main studio for their work, including their latest, and arguably greatest, series, Girl Genius.
Girl Genius is a "retro-fantasy", or steampunk inspired comic.  The original idea to use steampunk was apparently Kaja's.  She noticed that a lot of Phil's sketches were very steampunk-ish, and had a certain neo-victorian retro-sci-fi-fantasy look to them.  This led in part to the development of Girl Genius.  Initially, it was made and released like all his other comics, as published periodicals.  However, in 2005, they decided to stop publishing periodical-style comics, and released Girl Genius online as a free webcomic.  The comic is in full color (with the exception of the beginning of the comic, which is said to be in the process of being colored for a new print, I have not confirmed this however), and it is updated 3 days a week.
Phil has said that going online was one of the greatest move he made, increasing his readership and sales.  The entire comic is available online for free, on their website, GirlGenius.net, but it is also available in print form through the site.  Phil frequents science fiction, fantasy, comic, and steampunk conventions, and has a schedule of appearances listed on his website as well.
His site now sports several of his comics and shorts.  The main headline comics are Girl Genius, What's New with Phil and Dixie, MythAdventures, and Buck Godot.
Phil has worked on several games, comics, magazines, and more in the past.  He has covered a variety of topics, and is technically adept.  His latest works are not only well drawn and well written, but are also award-winning and inspirational.  He started from the ground up, with what he had, and writing about what he loved and enjoyed.  His own style has been emulated by others, and he is achieved great success in his own right.


With any luck, I hope to have more about Phil Foglio next week.  Please look forward to it!

Thursday, May 20, 2010

Comics for beginners, part 2

Last time, I said I would talk about how to find good figure drawing classes, and also how to get good resource material for drawing.  I will talk about this today, but I will also talk a little about one of the great comic book artists and writers, Phil Foglio, in my next post!  But first, the art stuff.


There are really 2 types of drawing classes: regular drawing classes (from simple to advanced), and figure drawing.  Most student love to take figure drawing, but you almost always start with drawing still-life...  that is, the boring pictures of fruit and cubes.

Still-life isn't always boring, and many artists have demonstrated a perfect knowledge of color, lighting, and shade by using still-life.  The advantages of still-life over figure drawing is that an apple doesn't need to breath or scratch, an orange doesn't need to take a break, and a wooden cube rarely charges by the hour.  So these are perfect for learning how to draw, when it comes to understanding light, shadow, form, and relationship.  As regular drawing classes progress, they often explore deeper topics.  Sometimes it gets so deep, they start to explore the relationship between drawing and painting.  What is the difference?  Why does it matter?
Once you get up to figure drawing, you start to learn the way the body is shaped, the connections and relationships, the inner-workings and the elegant lines of the form.  It is necessary for all good artists to understand the human form on a deep level if they wish to ever draw a human.  That often means drawing bones, muscles, and skulls.  But it also means drawing from live models.
My school was lucky enough to have the art department situated next door to the dancing department.  I had the pleasure of drawing many attractive young women, which is ideal for art.  Unfortunately, there were very few attractive young men who were interested, so I had only 1 class with a young man.

When you are looking for a figure drawing class, there are 2 places to look, universities/colleges, and art groups/clubs or galleries.
In order to take classes at a university or college, you first have to be enrolled in the school, often in the specific field of study, and paying your dues and fees.  Because college classes need to budget ahead of time for their term, they usually have to charge students an extra fee to help pay for the models, who do not come cheap.  This usually means there is an upfront cost, which can easily be over $100 for a term.  Not all university classes will be able to use young, attractive models either.  When young models are not available, there are plenty of older people ready to take their place.  (I swear, as an art student, you start to wonder if the only thing people do when they retire is pose naked in front of other people.)  Now drawing older people is very good too, and you can learn a lot about drawing different body types, different details such as wrinkles, and how the body ages.  I did find that most of these older models were quite good.
However, unlike colleges and universities, art groups and art galleries can chose to allow anyone to participate, provided they are willing to learn and pay to participate.  Sometimes there is a membership fee, sometimes it is an up front class-by-class fee, sometimes it is a term fee.  While I have not priced them myself, I have heard that models can easily make $100 an hour, and they will pose for several hours at a time.  That is easy money, if you think standing still in a room full of people staring at you naked is easy.  So classes of all sorts need to compensate their models for their time and service.  You may also find that some colleges and universities will offer figure drawing classes to anyone interested as well.

You will find that most figure drawing classes advertise in local art publications, local art galleries, art stores, and even online.  Art clubs and other art groups will often hold a figure drawing class in a studio, where they will either have a series of instructions for those who pay to take the class, or they will have a free form drawing session, where they provide the model, and you draw whatever you want, however you want.  That way, they do not instruct the class, they merely provide a service.  Usually, these classes range from weekly to monthly.  The average cost for these classes seems to be around $10 per class.  They will also often advertise the types of posts they will provide.  Sometimes they have long poses, that can last up to an hour, or short posts, that may last 5 minutes or less.
One exercise is to do gesture drawing.  This is where the model posts for about 30 seconds, maybe less, and changes between different poses one after the other.  The idea is that you have only enough time to get a feel for the motion, the gesture, the essence of what they are doing, how they are moving, and to get that on paper without any actual detail.  This usually allows for a good idea of motion, but it also lets you see people in motion, standing in an uncomfortable position, something you can not do in a long pose, where the model has to be as comfortable as possible.  When they have to sit or stand for 30, 45, even 60 minutes, they often needs breaks, have to be as still as they can, markers are often left where their limbs were so they can get back into position after their breaks, and maybe even need heaters to keep them warm.

Now the biggest and best advantages of drawing from real life, is that you have a person you can communicate to for your pose.  If you need them to lower their hand, or change their balance, or shift their weight, or anything else, they can do it for you.  You also have a 3D life-size model in the room, that lets you walk around them, chose your best position, and even take compliments when they do a good job.  The disadvantages are important to know as well, but are workable.  First, they are not cheap.  Also, you have a human, who moves and itches, and scratches, and has gas, and gets cold, and can sweat, and needs to breath, and take breaks.  This means they are going to be moving, even if just a little bit, which could be enough to throw you off, if you are still learning.  Sometimes the model will be perfect, other times they will be troublesome, and if you have never worked with the model before, you have no way of knowing.  Finding the right model can also be hard.  If you need a middle aged woman to pose for you, but all you can find are old men, you are out of luck.  However, the way I see it, all the great masters managed to create the most beautiful art using live models, long before still-pictures, aka photography, was invented.  If they could create these great works of art, there is no reason we can not follow their example.

Luckily, thanks to the modern science of photography, drawing from a picture is a very good experience as well.  Here, you can draw someone who is in a pose that a live person can not possibly hold, such as in the middle of the air or some other action.  You will also find photographs don't move or take breaks.  There are also a large variety of books and other resources, giving you a plethora of choices for your model and position, and usually books cost less.  However, there are some major draw backs to drawing from photography.  First, the camera.  When you are drawing from a photograph, you have to remember that a camera does not tell the truth, it tells only what it sees.  So nothing is in 3D, you cannot walk around the model and chose your position, you can not chose to readjust the focus, the lens and aperture and film and such all can affect the way the model looks.  Most images are printed at a set resolution, usually around 300 dpi, which means you are stuck with the details presented on the page, and you can not get a close look to get more information.  Whats more is that, while there are a plethora of options, sometimes it isn't enough, or it takes too long to find exactly what you want.  If the model is not right, you have to find one that is close, or keep looking.  If the model is in the wrong position, you can only change what you can figure out, but you can't reposition the model.  If the camera is at the wrong angle, there is nothing you can do to fix it.

That being said, there are a lot of good books available for figure drawing resources, that are a great help when you don't have a live model available.  This is better for if you are trying to draw something for a comic, because you can use stylization and like to compensate, but not so good for leaning if you are just starting out.  If you already can draw people, and have already had classes, these books are great.

Pose File.  From what I can tell, are are 2 series of Pose File books.  The American pose file books are good mainly for costumed super-hero and anime/manga themed comics.  All of these models are dressed, either fully, or at least in underwear.  The often are dressed in costume as well.  The book itself uses a series of camera angles for each pose, showing all of them on one page.  However, if you look at the included CD, you will find that they actually took many photos from a series of angles, with even more positions than the book has.  Since they specialize in costumes, you can see anything from superhero costumes, to schoolgirl outfits.  And of course, they pose as these comic characters should as well.  They provide various flying poses, fighting positions, weapon forms, and so on.  You can even see some detailed shots of the weapons they use.  It is good for getting some unusual shots and positions most reference books just do not do.  They have a series of them available, mostly involving action and combat poses.
Besides the American Pose File books, there are the Japanese ones.  I have not had a change to look at one of these myself, but I can say that they are available on Amazon, and usually involve nude models in various poses, including sports, dancing and martial arts.

The Nude Figure.  There are a few books by photographer Mark Smith, which explore the nude figure.  While he usually works with female nudes, you can also find men, couples, pregnant women, and unusual poses.  He has books with models jumping and dancing and moving.  His photography is excellent, with each model well depicted.  Since this is a traditional reference book, he does not provide costumes or props, and does not cater to the comic artist specifically.  However, he does an excellent job choosing which photographs to use, and provided top quality, detailed images.  His books are usually black and white, but some of them (such as this one) is in full color.  The one drawback to his work is that he does not provide panning or revolving perceptive.  He only takes the images as they are, from his perspective, and from no other position.  I find that, because of this, these are very limited in use for something like a comic artist, since we often need to have the characters in just the right position, from just the right angle.

People and Poses.  There are actually 3 books in this series.  Each one of these has a different theme, which is specific for the comic artist.  There is People and Poses, Men and Boys, and Women and Girls.  While there are other reference books by the same artist, these are the only ones that follow this theme.  He tends to photograph specifically for the comic artist, choosing which angle to present in the book.  These are in full color, and use a series of camera angles for each shot, similar to the Pose File books, but unlike the post file books, he does not represent them all on each page.  Often, these books use a single dynamic shot, one that would be ideal for a comic layout.  These each have flying shots, jumping, weapons, fighting, and more.  they use dynamic photography to give you those head on, close up, and angled shots you love to see in comics.  They even include pages from actual artists that used these models in their art, often with a presentation on how they made the shot.  The best part is, these also include a CD, which has a huge variety of poses, weapon close ups, angles, and more.  All of these use excellent side lighting to see the best details of the models, and they are all in full color.  Unfortunately, while they provide a few costumes, there are no nudes, and the models are all fully dressed or in underwear.  However, this is a minor drawback as these offer some excellent photographs, with some excellent tips and advice.

Facial Expression.  This is perhaps one of the best tools for any artist.  While you may be limited to using a mirror for your own face, these image provide you with a series of models posing in a large variety of expressions, often exaggerated for effect.  The models are listed in order from youngest to oldest, and include everything from young attractive men and women, to acne riddled teen, to the wrinkly old woman.  They include all face types, and the photographs are taken from 3 different positions surrounding the face.  They include side shots, overhead shots, 3/4 shots, straight on, and several in between.  The end of each model also has some art inspired by the expressions of that model, which are often creative and expressive.  This is an excellent way to see how other people react, how emotions are portrayed on the face, and how the age and gender and race can differentiate how we look.  As my good friend would say, it is also the favorite book of her kids, who call it the "funny face book".  The best part of this book is that it includes not only a huge series of expressions from many angles, but also a sequential expressions gallery for animators, a kissing gallery (woohoo!), a hats and headgear gallery, and a Phonemes gallery (that is the shape the mouth makes when you say words and make certain sounds)!

This is only the tip of the iceberg for reference photo books.  There are literally thousands of them out there.  There are entire websites that are dedicated to giving you the best reference picture you can find.  Some of them specialize in live models in various poses for your drawing benefit, others give you samples of various parts of the body for 3D modeling and the like.  There is even a program out there that gives you a full 360ยบ rotation around the model, for best viewing angle.

So for the best reference material out there, you have to get to a figure drawing class or session. The more live model practice you get, the better you will become at drawing a figure from your mind, or from a small reference material like a book.  Book and photograph reference materials are also great, but only if used right.  Don't forget you can use the internet, such as google, to search for a pose, a figure type, even a costume, if you need help.  And while the photographs at websites like istockphoto, corbis and gettyimages are not free, you can often download a watermarked image with their giant logo on it, and use that for your reference for your drawing.  Just make sure you don't draw their logo with it.


Next time, Phil Foglio, and Girl Genius!